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Maurice Pompatus, formerly Carter Damp
Appearance: Maurice looks like Verbal Kint from Usual Suspects (Kevin Spacey). History Maurice Pompatus began life as Carter Damp in some backwoods neighborhood in a galaxy far, far away. He got his Pilot training with Trans World Airlines (TWA). He discovered that TWA was transporting slaves hidden in the cargo. He snitched on them to the local authorities. Unfortunately for Carter Damp, TWA is a powerful multi-galaxial conglomerate, so he had to erase and recreate his ide
admo3of4
3 days ago1 min read


Strahd: Let's Finish this Fucker.
You're about 100 feet away from the towers hiding from the bats overhead. It was yet another tense trip through Barovia's countryside as you traveled east to Castle Ravenloft from the Winery. Clouds of bats flew constantly overhead, obviously they were spies used by Strahd to track you as your group approached Ravenloft. Given the thousands of bats currently flying within Barovia's airspace, it would be impossible to remain completely undetected. Assuming that you guys used P
admo3of4
6 days ago1 min read


Strahd, the Final Chapter: When will it end?
The Final Chapter so far… The Gang had infiltrated Strahd’s Castle by flying and landed atop the North Tower. They had two major goals revive Kasimir’s long dead sister, Patrina, and destroy Strahd. They entered the tower and destroyed The Heart of Strahd (his phylactery). Kasimir suffered a fatal fall but was Revived by Mamol. They traveled down to the Larders of Ill Omen, killed Rahadin. They met Cyrus Belview who led them into an elevator trap that split up the party. Chao
admo3of4
May 203 min read


Into the Catacombs...
The Gang was split up at the start of the session. Group 1: Mamol, Sleeps, and Kasimir in K73. They fumbled around until they found Grant and Elyrion in K74. Mamol managed to fall into another water trap, but it wasn’t really an issue. Group 2: Grant K74, cell A. He was teleported into a cell with a bunch of electrum pieces that had Strahd’s likeness stamped on them. He was eventually freed by Elyrion and his lockpicks. Grant picked up a nifty magical short sword in one o
admo3of4
Apr 256 min read


Three, If You're Nasty
Synopsis of the previous session: The Gang had managed to infiltrate Ravenloft by polymorphing Donkar into a giant flying Quetzalcoatlus and landing atop the North Tower of Ravenloft. They destroyed the “heart of Strahd” (Strahd’s phylactery) but Kasimir took a huge fall that killed him. Mamol used Revivify to bring the Dusk Elf back to life. Begin Session Room #20. Bottom of the North Tower. The Gang was gathered around Kasimir as he had just returned to life. They were in
admo3of4
Apr 173 min read


Lankhmar: Origins, Benisons, Dooms
LANKHMAR ORIGIN D20 + Luck Benison D20 - Luck Doom 1 Well-Heeled (1 Luck) 1 Distinctive Appearance 2 Trusted Contact (1 Luck) 2 Poverty-Stricken 3 Knows a Secret (1 Luck) 3 Owes a Minor Favor 4 Stored Goods (1 Luck) 4 Illiterate 5 Gambler* (1 Luck) 5 Dependent 6 Immigrant Upbringing (2 Luck) 6 Minor Foe 7 Minor Ally (2 Luck) 7 In Debt 8 Noble Birth (2 Luck) 8 Blackmail
admo3of4
Apr 154 min read


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EIGHT CITIES ORIGIN D20 + Luck Benison D20 - Luck Doom 1- Well-Heeled (1 Luck) 1- Illiterate 2 Trusted Contact (1 Luck) 2 Distinctive Appearance 3 Knows a Secret (1 Luck) 3 Poverty-Stricken 4 Stored Goods (1 Luck) 4 Owes a Minor Favor 5 Healer (2 Luck) 5 Dependent 6 Owns a Ship (2 Luck) 6 In Debt 7 Sea-Crafty (2 Luck) 7 Blackmailed 8 Minor Ally (2 Luck) 8 Minor Foe 9 Good Rep. in Certain Circles (2 Luck) 9 Bad Rep. in Certain Circles 10 Forest Fighter* (3 Lu
admo3of4
Apr 153 min read


DCC Lankhmar: Doom Descriptions
DOOMS Every character begins the game with at least one doom. A player who chose a second benison begins the game with two randomly-determined dooms. The roll for the second doom is modified by the Luck cost of his purchased beni son plus the inverse of his Luck modifier if applicable. Bad Reputation in Certain Circles: The inverse of Good Reputation in Certain Circles, the PC has done something (or is accused of doing something) distasteful to members of a certain social gr
admo3of4
Apr 1510 min read


DCC Lankhmar: Benison Descriptions
Benisons Benisons marked with “*” are region-specific, and may only be purchased as a second benison by those from that place of origin or who have the Immigrant Upbringing benison. Accepted Freelance Thief (4 Luck): * The Thieves’ Guild of Lankhmar has bestowed an informal license to the PC allowing him to operate in the city without fear of retribution. The PC is still expected to give the Guild a 25% cut of any illicitly-acquired wealth or face a revocation of status. So l
admo3of4
Apr 1516 min read


Origin: Klesh
Kleshites are native to the Jungle of Klesh and the coastal regions surrounding it. Kleshites possess dark complexions, hair, and eyes, and are renowned for their craftsmanship. The wealth of Klesh lies in the natural resources such as mahogany, ivory, gemstones, and gold found in great abundance in that region. Unfortunately, some Kleshites also prey on their own people, enslaving and selling the less fortunate to the ever-hungry slave markets of the Inner Sea that foster th
admo3of4
Apr 152 min read


Origin: The Eastern Lands
Easterner is a broad term for any native of Horborixen and its subject cities as well as the various tribesmen from the arid desert lands beyond the River Tilth. Easterners are a more homogenized culture than those of the Inner Sea region, seldom intermarrying outside their own people. Easterners are therefore usually tan or ruddy in complexion and nearly always have dark hair and eyes. Their culture, customs, and architecture somewhat resembles that of the Earth’s Middle Eas
admo3of4
Apr 152 min read


Origin: Tovilyis, The Beggar City
Tovilyis is a coastal city perched upon the marshy coast of the Sea of the East. To its west rise the Mountains of Hunger and it lies south of the Lakes of Pleea. Once a grand city, rich with trade goods and ruled a dynasty of powerful doges, Tovilyis is now a shadow of its former glory. It decays and slowly sinks into the waters of the Sea of the East, its vast canal system no longer alive with bustling commerce. Tovilyis is known widely as “the Beggar City,” but this was no
admo3of4
Apr 153 min read


Origin: The Mingol Steppes
Lowland grassy plains sweep out endlessly to the east, taking up a vast patch of northern Nehwon. Here the Mingol tribes roam this northeastern land, claiming the region of the world from the northern ice cap to the Empire of Eevamarensee in the southeast. The Mingol people are considered savages by the people of the civilized south and west. Banding together in nomadic tribes of horse-mounted warriors that protect their women, children and tent-villages, the Mingols are reno
admo3of4
Apr 154 min read


Origin: Land of the Eight Cities
The residents of the Land of the Eight Cities, commonly called Eight-Citymen or Eight-Citywomen (and sometimes just Foresters ) tend towards swarthy complexions and dark hair, traits inherited from their nomadic ancestors from the eastern steppes and deserts. Intermarriage with the former Lankhmart inhabitants of the region, however, gives them a larger range of physical traits than Mingols or Easterners, and it’s not unknown to find paler skin and lighter hair and eyes among
admo3of4
Apr 1517 min read


Origin: Cold Waste
Where the Northerner Tribes Roam Northerners are anyone hailing from the Cold Waste and the various barbarian tribes that live there. Northerners are a tall people that possess pale complexions, red, blonde, or brown hair, and tend towards brown, green, and blue eyes. They are a robust culture, hardened by their natural environment and most Northerners are in prime physical condition. Northern barbarians make their living by hunting, trading, and pirating, and are both adept
admo3of4
Apr 154 min read


Final Divination: Tome Of Strahd
Tome of Strahd Requires a minimum of 13 Intelligence and an Attunement process that requires 100 hours (1 week) of uninterrupted study. Vampire Charm resistant: The Reader automatically detects when a Vampire is using a Charm spell within 30 feet. Grants the Reader permanent Resistance to Vampire Charm and a +2 to Save. As a Reaction, the Reader can grant Vampire Charm Resistance and +2 to Save to another person within 30 feet. The Tome of Strahd is an ancient work penned b
admo3of4
Apr 22 min read


Cliff Notes Recap: Amber Temple Session #4
The Gang started the session in X22, where they had just fought seven specters. Went back to X17 where they came upon the burnt remains of Jakarian, the former master of Vilnius. The apprentice claimed Jakarian’s Staff. It was obvious that his sadness was a veneer as he looted his former master’s body. He was disappointed that his master’s spellbook was ruined. The Gang approached the double doors to X15. They listened at the doors, and they could hear people talking in hus
admo3of4
Mar 113 min read


A Demon at the top of the Stairs: Amber Temple Session #3
Neferon The Gang took a Short Rest and recovered some HP and powers. They took their rest at the bottom of the stairs in X14 North Staircase since the wretched smell of ghasts and the creepy voices of the Dark Entities were diminished there. The radiant light of Elyrion’s Sun Sword lit up the stairway, allowing the Gang to see anything that might want to ambush them. At the end of their rest, a man with red glowing eyes appeared at the top of the stairs. He wore black robes,
admo3of4
Feb 175 min read


Vilnius and Dark Entities: Amber Temple #2
Previously: Sleeps scouted the eastern half of the Temple’s upper floor. There was a 40-foot-tall statue in the northern part of the temple flinging fireballs at him. He ran into some Flaming Skulls and an Amber Golem. They smashed the Flaming Skull guardians, but the Golem was still in the northeast. All the party rushed to the east, past the gargantuan sized statue, and managed to get into the eastern annex suffering little damage. The Gang explored an old barracks to the s
admo3of4
Feb 96 min read


Kasimir's Story
Kasimir’s Story The reason that I want to go to the Amber Temple is redemption for myself and my sister. In life, my sister Patrina was a powerful wizard who was seduced by Strahd with a promise of more power. My kin and I decided to end this abomination by killing her. Strahd, in his vengeance, killed all our women and mutilated me. Strahd took her body and put it in one of his many crypts. For the past several years, my sister has communicated with me through my dreams. She
admo3of4
Jan 263 min read
The Journey: Session Summaries
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