This is a copy & paste of something that I think I sent you a long time ago, but who remembers at this point? Below is a list of potential adventure hooks for you to pursue and the list of supplies on the ship. Anyway, the info will probably be helpful in a deciding on what to do when we restart.
ADVENTURE HOOKS
Adventure Hook numbers correspond with the map
*North side of the wall, Main Island*
1) Find the Pale Countess ship
You currently have no leads, but I'm sure something will come up. This ship was funded by Duke Karameikos and on an expedition to establish a teleportation circle on the Tanoroa Peninsula, but was plucked from the ocean by a Roc. The Roc, on his subsequent flight home to the Isle of Dread, was interrupted by an attack from a Red Dragon. The ship was dropped near the center of the main island. Many sailors plummeted to their deaths as the Roc flew across the ocean and to the main island. All are assumed dead (but who are we kidding here, this is d&d).
2) Hidden Shrine of Tamoachan
You have a good idea where it's at and could eventually find it with 1 day of searching. This dungeon comes with a warning label: Once you discover the exact location of the dungeon, you will then be forced to escape it or die trying. It's an old school deadly dungeon crawl made for Tournament play. The encounters require problem/puzzle solving skills from the player, rather than the character. Of course after you escape it, you can then attempt to return in order to plunder the rest of the temple. High Risk, High Reward, and purely optional.
3) Rakasta
Bistek, Djura, Florél, Jigo, Wilyur agreed to meet with Miku the Rakasta near the South East Tar Pits in about 22 days. One of those five characters needs to be there. You had a positive initial meeting with Miku. Djura wanted to visit Miku's outpost. Miku said he needed to report to his leader first. The Rakasta are from a nearby island and are searching for the lost shrine of their own ancestors.
*Coast of the Main Island to the west*
4) The Haunted Village
The Tanoroans give a decent idea of where this village is located. It's a couple of miles inland, but approachable from the ocean. According to the Tanaroans this was a thriving and somewhat isolated village that revered snakes (The Serpentes Clan). About 20 years ago, explorers from the Known World entered the village and inflicted the villagers with a deadly disease. Tanaroan traders discovered the area to be overrun with undead months after this incident. No one has returned since.
*Island to the west*
5) Pirates
Their home base is located somewhere on the western coast of the island. This group of pirates prey on the villagers for slaves and plunder. The leader is red haired and pale skinned, so she's probably from the Known World.
6) Pterafolk
They nest along the steep slope of an inactive volcano. These half pterodactyl and half humanoid monstrosities stand 10 feet tall and have a wing span of 20 feet. They're known to hurl javelins and pluck victims off of boats. If they can't get a meal, then they try to grab any bright & shiny objects.
*Small islands south of Tanoroa Peninsula* [We ended the last session with you guys planning an ambush/rescue]
7) Jawalaas Clan (aka Shark Clan)
Located northeastern shores of the island. These villagers worship a local power named Sekolah. They are fond of capturing/buying slaves which they use as sacrifices in their ceremonies.
8) Prattis, the lone foreigner.
His home is located somewhere on the smallest island directly south of Tanoroa Peninsula. Not much is known of this guy except that he's human, friendly, and travels alone. He will occasionally trade with the southern villages using coinage from different nations of the Known World.
You've met this guy before. See Djura's Journal:
Ship Supplies
5000 Shire Sling Bullets 250 gp
5000 Arrows 250Gp
5000 Crossbow bolts 250gp
5 Acid 125gp
9 Anti-Toxin 450gp
10 Backpack 20gp
10 Ball bearings 10gp
5 Barrel 10gp
10 Bedroll 10gp
10 Caltrops 10gp
10 Chain (10 feet) 50gp
20 Case, scroll 20gp
100 Chalk 1gp
10 Chest 50gp
6 Climber's Kit 150gp
10 Traveler's Clothes 20gp
5 Crowbar 10gp
10 Fishing Tackle 10gp
6 Grappling Hook 12gp
10 Healers kit 50gp
10 Holy water 250gp
10 Ink 100gp
10 Lantern, bull's eye 100gp
5 Lock 50gp
1 Magnifying Glass 100gp
5 Manacles 10gp
5 Mirror 25
100 oil flasks 10gp
100 Paper 20gp
10 Pick, miner's 20gp
20 Pole, 10 foot 1gp
20 Potion of healing 1000gp
1 Ram, portable 4gp
150 Rations 30gp
6 Rope, silk (50 ft) 60gp
6 Shovel 12gp
6 Signal whistle 5sp
1 Spy glass 1000
5 Tent, 2 person 10gp
10 Tinder box 5gp
100 Torch 1gp
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