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Two Steps Forward, One Step Back





Recap Aug 6


8 Hexes traveled

14 more hexes to go.

16 days have passed


Current supplies:

18 days rations for 10 people

13 days feed for 8 mules

25 gallons of water available + Jar of Steve covers water needs for perpetuity.


 

Session xp: 7


Total XP

Eni 143

Turmus 143

Mizz Cleo 75

Manu-are 43

Abboud 43

Orn 99

Wiblo 75

Ned 43


Not present:

Wuzra 36

D Wiggums 17


 

Shield Wall (Warriors and Dwarves only)

+4 AC vs missles.

  • Two or more with shields

  • Must be adjacent.

  • All take the defense action

  • Move at rate of slowest warrior or dwarf.


 

Accident 0xp

  • Party saw smoke rising just beyond the next red dune.

  • Abboud crept forward and spots two plundered and smoldering wagons

  • No bodies were recovered, but signs of extreme violence found



Gnolls 3xp

  • Abboud spotted two humanoids on the next dune approximately 100 yards distance. They had slightly elongated snouts, so definitely not human. More could be heard.

  • Abboud heard some sort of ceremony, judging by the loud call&response pattern of their speech.

  • Abboud conferred with the group.

  • Manu-are the Cleric decided to step forward and speak for the group.

  • Manu-are walked down stoss side of slope, keeping his hands up and speaking words of peace.

  • The few creatures quickly spotted him and moved to the dune brink. Others appeared on the dune crest.

  • They approached the Cleric of Cthulhu walking at a brisk pace.

  • Their hyena features revealed that they were Gnolls. All 13 of them were hefting javelins, some giving their weapon a twirl as they approached. They each had 3 short javelins and a longer spear. Growls and yips of command could be heard from the apparent leader. This did not look good.

  • A fight ensued. The warriors formed a shield wall which provided ample defense against the javelins. The rest of the group hid within Eni's cloud of darkness until all of the enemies' javelins were spent.

  • The Gnolls broke and ran when Turmus scored a crit that splattered the guy's remains all over his friends who were twenty feet away. Their numbers had been reduced to half when they finally escaped the field.


Wild Game 1xp

  • The gang hunts, kills, and eats a wildebeast.

  • The gang tries to feed meat to the mules. It doesn't work.


Return of Gnolls 1xp

  • The 6 Gnolls that escaped two days earlier ambush and subdue Abboud.

  • The group attack and kills the Gnolls

  • Ned the Warrior destroys his awesome two handed flail when he accidentally hits a rock


Hell Hounds 2xp

  • The gang finds out that forming a tightly clustered shield wall is a bad defense against breath weapons.


(Chasm of) Rhahim-el-Nabaz 0xp

  • The gangs finds a path leading down into chasm.

  • Animal and human tracks were found.

  • D Wiggums didn't smell no gold from where he was standing, so the group decided to skip it.


Caravan 0xp

  • The gang came across a caravan traveling east.

  • The caravan gave them some food in exchange for water.



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