Recap Aug 6
8 Hexes traveled
14 more hexes to go.
16 days have passed
Current supplies:
18 days rations for 10 people
13 days feed for 8 mules
25 gallons of water available + Jar of Steve covers water needs for perpetuity.
Session xp: 7
Total XP
Eni 143
Turmus 143
Mizz Cleo 75
Manu-are 43
Abboud 43
Orn 99
Wiblo 75
Ned 43
Not present:
Wuzra 36
D Wiggums 17
Shield Wall (Warriors and Dwarves only)
+4 AC vs missles.
Two or more with shields
Must be adjacent.
All take the defense action
Move at rate of slowest warrior or dwarf.
Accident 0xp
Party saw smoke rising just beyond the next red dune.
Abboud crept forward and spots two plundered and smoldering wagons
No bodies were recovered, but signs of extreme violence found
Gnolls 3xp
Abboud spotted two humanoids on the next dune approximately 100 yards distance. They had slightly elongated snouts, so definitely not human. More could be heard.
Abboud heard some sort of ceremony, judging by the loud call&response pattern of their speech.
Abboud conferred with the group.
Manu-are the Cleric decided to step forward and speak for the group.
Manu-are walked down stoss side of slope, keeping his hands up and speaking words of peace.
The few creatures quickly spotted him and moved to the dune brink. Others appeared on the dune crest.
They approached the Cleric of Cthulhu walking at a brisk pace.
Their hyena features revealed that they were Gnolls. All 13 of them were hefting javelins, some giving their weapon a twirl as they approached. They each had 3 short javelins and a longer spear. Growls and yips of command could be heard from the apparent leader. This did not look good.
A fight ensued. The warriors formed a shield wall which provided ample defense against the javelins. The rest of the group hid within Eni's cloud of darkness until all of the enemies' javelins were spent.
The Gnolls broke and ran when Turmus scored a crit that splattered the guy's remains all over his friends who were twenty feet away. Their numbers had been reduced to half when they finally escaped the field.
Wild Game 1xp
The gang hunts, kills, and eats a wildebeast.
The gang tries to feed meat to the mules. It doesn't work.
Return of Gnolls 1xp
The 6 Gnolls that escaped two days earlier ambush and subdue Abboud.
The group attack and kills the Gnolls
Ned the Warrior destroys his awesome two handed flail when he accidentally hits a rock
Hell Hounds 2xp
The gang finds out that forming a tightly clustered shield wall is a bad defense against breath weapons.
(Chasm of) Rhahim-el-Nabaz 0xp
The gangs finds a path leading down into chasm.
Animal and human tracks were found.
D Wiggums didn't smell no gold from where he was standing, so the group decided to skip it.
Caravan 0xp
The gang came across a caravan traveling east.
The caravan gave them some food in exchange for water.
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