top of page
admo3of4

Traveling The Blood Plains

Updated: Aug 6, 2023


Below are the rules for travel across the wilderness. I was going to just share this tomorrow during the session, but it's usually loud in the shop when we first get there. I figured it would be better if you at least saw them.



Blood Plains of Esh.

The first part of your journey is through Blood Plains of Esh. Roughly 20-25 days of travel if all goes well. The second part of your journey begins at Harn's Pass, which is a village located on the edge of the desert. From there, it should take about a week to get to Saint Brynedd's Abbey near Lune Peak.


The way that the caravans find their route through the desert is by locating the next Landmark (oasis, rock outcropping, etc). So, your "map" is actually a detailed journal that gives descriptions of these landmarks located in the Blood Plains of Esh.


Movement Speed

FAST 1.5 Hex -2 Perception -2 Navigation (no forage or sneak)

NORMAL 1 Hex No Change (Forage only)

SLOW 0.5 Hex +2 Perception +2 Navigation (Sneak allowed and Forage +2 allowed)


Navigation

Following the Landmarks (aka Staying on the Trail): DC 8 Intelligence. Failure means you guys missed the next Landmark and are lost.


Lost

Rediscovering the Trail is DC 8. This assumes that the party has stopped forward progress and just spends the day looking for the landmark.

The party can decide to move in a westerly while searching for the next several Landmarks, but it's more difficult. DC 11 Navigation Check +2 per extra day travelling lost (Day One is DC 11, Day Two is DC 13, etc). You can become hopelessly lost this way. Eventually you'll hit the Dawn Forge Mountains if you never rediscover the trail.




Forage

DC 20 Intelligence or Personality. Warriors add their Deed Die.

Find enough to feed 1d4+1 people per day. Or 1-2 mules. Anything foraged is considered to be vegetation. Nat 20 doubles the amount. Opportunities to hunt can only happen as random encounter.


Perception

This covers any situation where the party is avoiding an ambush or trap


 


CARRYING FOOD AND WATER


Basic Needs:

One person needs 2 pounds of FOOD and 16 pounds (2 gallons) of WATER per day.

One mule needs 10 pounds of FOOD and 96 pounds (12 gallons) of WATER per day.

One familiar needs 1 pound of FOOD and 8 pounds (1 gallon) of WATER per day.


Ten people = 20 pounds of FOOD/ 160 pounds (20 gallons) of WATER per day

Eight Mules = 80 pound of FOOD/ 768 pounds (96 gallons) of WATER per day


Ten people + Eight Mules + One Familiar needs...

101 pounds of FOOD per day / 936 pounds (117 gallons) of WATER per day



Jar of Steve

Produces 0.5 gallons of water per minute or 720 gallons of water per day.

With the Jar of Steve, the party should never need to find a water souce. However , there should be some water constantly available. Having 25 gallons (200 pounds) of water on hand should be enough for everyone.


Carrying 4 weeks of Food and Water:

1 Mule Carrying Capacity = 420 pounds / 8 Mules = 3,360 pounds

28 days of Food = 2,820 pounds

Water Available + Jar of Steve = 200 pounds (25 gallons)

Each Mule carries: 352.5 pounds of food / 25 pounds (approximately 3 gallons)

Total Extra space = 340 pounds / Single Mule Extra Space = 42.5 pounds


18 views0 comments

Recent Posts

See All

Comments


Post: Blog2_Post
bottom of page