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I ain't afraid of no goats




I wrote this recap a week after playing, so it's less detailed. This might be a good thing.

Be sure to check the bottom where I changed the XP tables.


 


52 Fungus Goblin

1xp

Three feet tall, claws, and needle teeth.

Tough skinned, yet paper textured (like a baked potato) that's mottled with greenish vegetative slime.

Sharpened tools are stuck to the slime.

After fungus goblin feints an attack, he runs away .


 

51 Chase

You guys chase it through some corridors and a room.

Walls, ceiling, and floor are covered in fungus and other underground vegetation (mushrooms etc).

Debris, overgrown with mosses and fungi, are scattered.


 

49 Jefe Cleo

1xp

You come upon the "fungus goblin throne room"

They speak a basic form of goblin which Mizz Cleo is fluent in.

The goblins declare Mizz Cleo as their new Jefe.


 

48 Fungus Goblin Breeding Room

1xp

A low ceiling (two feet high) that only allows for crawling

Fungus Goblins gestate in liquid filled fleshy sacks and burst out fully formed, as witnessed by the PCs.

1st level characters make Fortitude Save versus being totally grossed out.


 

47 Rubbish Room

Five foot high ceiling with a bunch of random drek. Unexplored.


 

30 The Call of the Mountain Goat

1xp

The gang asks goblins "Where's the treasure at?" and they lead them to a pit filled with flame in the center

Flame is fed by petroleum (similar to the Kersete Crypt)

There's a two foot ledge along the pit and D Wiggums smells the sweet scent of treasures

Mizz Cleo tries to control the Jar of Steve and gets a watery middle finger in response.

Abboud feels the call of the Mountain Goat and must climb! He climbs down the side of the wall.

Abboud recovers some gems, but is overcomed by the noxious fumes. His stamina is kaput and must return to town to recoup.


 

40 Hallway to Exit

The goblins lead them down the hall that will lead to a secret exit.

They rest in the hall until morning.


 

Return to town.

Eni calls upon the Old Ones to heal his friend. Abboud spends several restorative, yet nightmare filled, days in bed.

Orn buys a bunch of munchies for the Basilisk.


 

Return to dungeon.

No random encounters on return trip.

Enter dungeon through fungus goblin's concealed entrance located on top of a hill under a rotted tree stump.


 

30 Better Pickings for Abboud

1xp

Mizz Cleo is able control the water spirit in the Jar of Steve. A geyser of water suppresses the fire.

Clouds of water vapor mixes with the noxious fumes, then fills the room; killing everyone (naaah, just kidding)

The fire suppressed, Abboud is able to withstand the fumes and collect the rest of the gems.


 

38 Orn and his pet Basilisk

1xp

Orn decides to meet up with Basil.

After feeding it a bunch of rations, Orn is able to clamber onto its back.

The warrior begins to hack at the large chain link. He wants to free it.

All that hacking releases a key hidden under its collar.


 

29 Priestly Coffer Room

1xp

The key was discovered that it fits into the stone door.

A series of clicks and springs were heard from the door, then the meter thick door silently glides open.

Eight lacquered chests painted black with a white goat skull painted on top are found containing 20,000 silver pieces.


 

Tree of Kings

The fungal goblins show Jefe Cleo the Arbol de la Jefe.

It's a dead tree with bones strewn around it.

The Fungal King mentions something about "la proxima luna llena" but not much else is understood.


 

Return to town. Get donkeys. No encounters. Return to dungeon.


 

29 Cha-Ching!

1xp

The group hauls the loot home with plans of rebuilding their new Estate.

The donkeys will be useful for your next adventure.

Across the searing hot Blood Plains of Esh; negotiating the frigid passes of the Dawn forge Mountains; all the way to Saint Brynedd's Abbey

Adventure Hooks will be forthcoming

See you in August!


 

Eni 136

Turmus 136

Orn 92

Abboud 36

Mizz Cleo 68

Manu-are 36

Wuzra 36

D Wiggums 17

Wiblo 68

Ned 36


 

NEW EXPERIENCE TABLE

I want to stretch things out in Level 1-5. I think the better adventures can be found at these levels. I'm sure there are some good adventures at higher levels, but they're fewer of these. If you have objections, let me know.


Level XP Required

1st 0

2nd 50 (50)

3rd 150 (110)

4th 250 (190)

5th 400 (290)


ENI AND TURMUS ARE STILL 3RD LEVEL.



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