DM notes
I typed this up for myself for next session. Feel free to read them or not.
Disapproval
Kane: 1-2 disapproval
Eni: 1-2 disapproval
Hieroglyphics
Eni studied the hieroglyphic symbols in the promenade and came up with a few insights. I didn't really provide anything extra at the time. Here's some important additional info:
In the beginning, the Blood Plains were fertile grasslands with river valleys. Led by Esh.
Powerful beings lived below the surface of the Plains. None moreso than a creature represented as The Serpent.
The Serpent gave this civilization Writing, Ability to control Magic, and grow crops. A Great civilization emerged.
This information would be a huge revelation to the people of Iruk and anyone else who knows of the Blood Plains of Esh. This includes the party members. It's reasonable to not care or completely have your mind blown by this fact. So your characters can react however they'd want to.
Even pieces of these Hieroglyphics are worth gold if they can be delivered to the right buyer. The bigger and more intact the piece, the better the price.
Returning over the pit
For characters with low Luck 8(-1) scores or lower. Shimmy-ing across Fint&Steel board over the petroleum need to roll DC 8 Fort Save. On a failed save you fall in and set off the trap. Flames. Big flames.
Max Weight you can carry:
I'd prefer that we eye balled all this. Scratch that- I'd prefer that we all went over your character sheets like you were going over taxes by researching the weights in the 5e Players Handbook or finding the information on the 5e d&d SRD website. Unfortunately that means that I would have to play the IRS and would have to audit your character sheets.
Placing limits on your characters will mean that you will need to interact with the world a little more closely. Things like hiring NPCs to help carry stuff and also considering the limits of a what a city can reasonably supply. I don't want to interrupt things too much while we're in the middle of a dungeon crawl. So for now, we're just gonna eye ball things. We'll do a IRS audit when the time comes.
The crunchier IRS Audit: i stole this from D&D 5e rules because DCC doesn't have much and suggests that you steal the rules from another system ¯\_(ツ)_/¯
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying Capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Max carrying capacity is 15 times your strength score
Mules max weight is 200 pounds
Pony max weight is 125 pounds
Something that takes time to do, but might be worth the effort is determining where your stuff is located. Otherwise I get to determine where your stuff is located. Items can get destroyed by falling, burning, freezing, dissolving, etc. There's a handout that I found but i won't have it printed until next week because I don't have ink. Let me know if your interested.
There's a pic above & link below.
If you can print it yourself, please do. This game is killing my printer.
The second link at the very bottom is a blog post by some craggy old DM talking about encumbrance that I found inspiring.
https://drive.google.com/drive/mobile/folders/1-BaslwRKcHvHiloz5Kc2y8wZa4zNE0AI?usp=drive_open
https://harbingergames.blogspot.com/2020/04/if-your-torches-burn-for-only-one-hour.html
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