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Adventure Intro, House Rule, Bring Your Phone!

Updated: Mar 2, 2023


The Crypt of Kersete


It is a place out of myth. A place buried deep in the copper sands that you know as the Blood Plains of Esh. The royal wise-men of Iruk deny it's existence, though rumors and legends persist amongst the populace.


If the storytellers tell true; there was once an advanced civilization that thrived on the desolate Blood Plains in the time before the years were counted. The lore tells of lush grasslands and vast cities led by powerful wizards who could weave technology and magic together. The inhabitants of Iruk are all that remain of this once mighty culture; a faded, withered shadow of a once glowing colossus. If the storytellers tell true, that is.


You believe the stories to be true, or at least you hope so. Those alien-goat-people told you that that is where you'd find the other half of the Rod of Rulership, so it has got to be true... right? Suuure. Why not. You've never met an alien-goat-person that you couldn't trust. Those moldy bones in that crusty crypt are sure to contain a shit ton of historical artifacts, priceless jewelry, and all sorts of magical fuckery. All for the taking and potentially sold for some sweet, sweet coin. It's just a matter of finding the front door, smashing it down, and getting to the loot. Easy peasy. (Hint: It will not be easy peasy. Bonus hint: Smashing of any kind should be done judiciously.)


What you've heard of the Blood Plains:

  • Strange and dangerous creatures stalk the plains: Bandits on the outskirts of Iruk, some winged creature called a sphinx, roving bands of humanoids. That's what you have heard. There's probably more.

  • A group set out several months ago to find the crypt. Nope, they haven't returned.


What you know:

The Crypt is located several miles north of the God's Tear Oasis.


The set-up:

You've managed to join with a large caravan traveling west across the Blood Plains of Esh. This should make travel easier to the Crypt, getting home will not be so convenient.


New House Rule:

No Chaotic Clerics. Other Classes can be Chaotic Alignment.


The Chaotic deities are just too Evil, with a capital 'E,' and the Cleric Class strives to be a direct extension of their deity. If your looking for dark and mysterious, then I'd recommend Cthulhu which is a Neutral Deity.


Bring your phone!

The frustrating part of using this system is referencing all the tables. It is very important for you to have access to the blog post that I've shared. This includes the "Crit & Fumble tables" blog post, the "equipment" blog post, and all the "spell" blog posts. Otherwise, you're going to spend a lot of time watching the top of my head while I try to find the right page.








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