After The Abbey
There are still some important choices to make and dice to roll before we conclude the Abbey Adventure. But there will be even more important decisions to make after it’s all finished. Here’s some stuff to consider…
Lune
After The Abbey Business is finished, there’s not much adventuring left to be done in Lune. You’ll probably want to hang out at Jora’s Emporium for a month to level up, heal, make appropriate blood sacrifices, etc.
You will return to Jora’s Emporium on July 15 and, assuming that you’ve leveled up, you will leave Lune on August 15. You have two choices: Travel East or West?
SIDE NOTE: If certain choices get made and Eni survives the Abbey Adventure, then he could potentially transform the Abbey into a Temple dedicated to Cthulu. This will require the Cleric spell “Sanctify,” which he will get at 7th level.
Travel East
Harn
You could use this as a base to further explore Kersete’s Dungeon (our 1st dungeon.)
Iruk
Getting back will be easier to navigate (+2 bonus)
Turmus has been raised to the respectable status of landowner in Iruk, and your group has a reputation as heroes. You are honored by Nobleman (Abboud Family) and have street cred (Mutaz and the Calico Nocturni). The most heroic thing you’ve done is prevent the rise of a Palymdibis and its cult. Perhaps those cultists aren’t finished with you yet?
There are other Iruk-based adventures that I could use for this area. Dungeon delves or large fantasy city adventure.
Travel West
Hammerfast
This is the closest city to you, about 4-5 days of travel. Bob The Elf is from Hammerfast with ties to the Craft Ward. You could get “fetch quests” through these contacts. All the info in the Hammerfast blog post is based on his knowledge.
There are two dungeons known to be in the area: 1) The Temple of the Fire Opal is a very large dungeon which would probably take several months of (real) time to clear. 2) Stonehell Dungeon is known as a mega-dungeon which we will never come close to finishing (10 Levels, 1000+ encounters).
I’m mentioning these locations because these are types of adventures that you will need to choose. I will never make it necessary for you to go there. If you want a classic dungeon delve, then go to these places.
There are other adventures, but I don’t want to spoil them.
Nentir Vale
The rest of the vale is mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than a few miles away from one of the surviving settlements. Travel along the roads is usually safe—usually. But every now and then, travelers come to bad ends between towns.
Future Game?
Lankhmar
This is the next game I want to run. It uses modified DCC rules. It’s a game that takes place in the classic fantasy world of Nehwon. Most of the adventures occur within the fantasy metropolis of Lankhmar. This would be a “city-focused campaign” as opposed to our current “wilderness-focused campaign."
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